Last month, we examined the basic principles of the TV games computer, and discussed the more important instructions. In this second article we will take a closer look at the rest of the instruction set, explain some useful program-ming tricks and list some useful routines available in the existing `monitor` software. With this information, and a little practice, it should be possible to develop quite interesting programs. At this moment, we`ve got half-a-dozen ideas, and we hope to get them on ESS records in the not-too-distant future!
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